Game Design as an Autonomous Research Subject
نویسندگان
چکیده
This paper examines the methods and systems of game design from standpoint existing method proposals failing to establish a common basis for systematizing knowledge, which this aims help resolve. Game has often been subsumed by development associated disciplines, methodology analysis. reviews related work in defining as an autonomous research subject then divides into complementary core methods, with only latter, consisting chiefly patterns, attempting systematize how knowledge is generated. Seminal patterns have descriptive rather than -prescriptive so failed find requisite practitioner adoption fulfill their role living method. One recent pattern approach sought resolve issue promoting usage generally over particular language. outlines alternate possibly novel, practical literacy helping knowledge. The proposed sacrifices descriptiveness prescriptiveness shape that direction.
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ژورنال
عنوان ژورنال: Information
سال: 2021
ISSN: ['2078-2489']
DOI: https://doi.org/10.3390/info12090367